Happy hunting!
Costume potions are available at the Crazy Old Lady merchants in each realm's relic town or from obtaining Trick or Treat potions at the pumpkin patches!
Happy hunting!
Costume potions are available at the Crazy Old Lady merchants in each realm's relic town or from obtaining Trick or Treat potions at the pumpkin patches!
If you have any game related questions for our DAOC Devs, please send them in through our Grab Bag submission form. Please note this is for game questions, feedback should be sent in through our feedback form.
The shield block cap was lowered to 60% in patch 1.96. That cap only affects RvR block rates, not PvE, and does not include the Engage ability.
No. Spell piercing only works on casted or procced spells (i.e. melee style procs). Legendary weapons change the damage type of a melee hit, and therefore do not take into account spell piercing.
Yes! As stated in the 1.124 notes we would like to make keeps more difficult to take. Additionally we are looking at improving the new ruined areas added to the game in 1.123, alleviating some of the stealth-camping going on around objectives, as well as some improvements to the battleground experience!
Here’s a shorthand list first with explanations following:
Mythical stat caps – 52
Mythical DPS – 10
Mythical Power, Health, Endurance Regens – 50
Mythical Crowd Control - 50
All others – uncapped
As the supply of items with the uncapped mythical bonuses is increased in-game, we’ll be applying caps to them as well. For now, there simply aren’t enough of those bonuses available where a cap is necessary.
Here’s some more detailed information on the mythical stat caps from the 1.118 patch notes:
- Mythical item stat bonuses and their caps have been changed in the following way:
- Mythical stat cap items previously introduced have allowed players to exceed the traditional item stat caps of 101. However, until now, these mythical stats caps were uncapped. With the coming Otherworlds campaign and more mythical stat cap availability, the overall stat cap from items is now set to 127 (or 75+52).
- This stat cap of 127 can be reached either solely with mythical item stat caps (75+52=127) or in combination with traditional stat caps which still have the same +26 limit.
- Traditional stat caps are still only able to go up to +26 stat cap at level 50.
- Mythical stat caps are able to go up to +52 stat cap at level 50, but cannot exceed the new 127 stat cap threshold even if used in combination with traditional stat caps.
Characters that transferred over from Mordred should still have their kills, deathblows, and keep/tower capture stats. If for some reason they do not, Customer Support can restore these values so long as they can locate the original transferred character on Mordred. In some rare cases, this may not be possible so please be understanding.
That's it for this week!
Have a great weekend everyone :)
If you have any game related questions for our DAoC Devs, please send them in through our Grab Bag submission form. Please note this is for game questions, feedback should be sent in through our feedback form.
Each of the following abilities are unlocked on the respective underhill servant for 30s when this proc goes off:
Underhill Stalker and Compatriot: Gains a snare style.
Underhill Ally – Gains a defensive snare-proc.
Underhil Companion – Gains a cold damage snare/nuke.
Underhill Zealot - No effect.
We’ll update the delve on this robe to clearly show these effects, thanks!
It’s still on our list! We have many other things that we’re working towards right now (more on that in a coming Producer’s Letter!) – but after those things? This is right near the top.
Poof! (Wyvern’s Talon now follows up Hawk’s Talon and Tracking Spear’s delve has been updated to reflect that, thanks!).
There are no plans to bring back assassin missions. We do, however, have some other RvR quests in the works that will similarly give players something to do while they wait around for their friends to log on. Additionally – Doppelgangers are always available and also provide realm point bonuses for defeating them!
This is something we want to wait on until we've had time to observe behavior in the areas for a few weeks (at least). Depending on how things go, we'd rather not add in hardcore anti-camping mechanics if they aren't absolutely necessary because RvR should remain as unfettered as possible.
We are looking at several options though:
- Actively prevent camping by casting direct damage or some other spell on characters that remain in the area for more than X seconds (potentially only grouped characters)
- Strip the Buggane's Folly buff (or prevent it from working) on players who enter the ruined areas
- Add in objectives and incentives elsewhere that encourage groups and small-mans to venture to other areas
We're also open to ideas from you all so please submit them via the feedback form if you have them!
If you have any game related questions for our DAoC Devs, please send them in through our Grab Bag submission form. Please note this is for game questions, feedback should be sent in through our feedback form.
Unfortunately there is no way to center the buffs on larger resolution windows. We have this, among many, many other updates, on our list for UI/UX improvements to make to the client!
Paypal is a valid option on the Origin.com payment portal for the Game-Time Codes. Unfortunately, for direct monthly subscriptions, Paypal won’t be potentially available until our work with EA on the Account Center update is complete (hopefully by the end of next year).
Since you do not have access to your old email address, there is not a way to change the email on our Account Center or on Origin.com as EA, for security reasons, requires access to the existing email before allowing it to be changed.
However, if you have the Secret Word to your account you can contact our billing department at support@darkageofcamelot.com and verify your account information with the Secret Word, explain your situation with the email address to them, and request that it be changed to another email address. Please note that you *must* verify your account ownership with the Secret Word before our billing team will change any account information.
If one does have access to their existing email address, they can simply visit Origin.com, sign-in, and edit the email address in their profile.
The melee resist charge on the Otherworldly belts adds to a character’s melee resistances. The Physical Defense realm ability directly reduces melee damage received by the given percentage. So in short, the two abilities will stack, but one does not directly add to the other.
What you’ve been told is essentially correct. The level 50 training dummy has 0 resists and behaves as a normal yellow monster for damage purposes.
The level 1 training dummy, when attacked by a level 50 character, will essentially display the damage cap for that style/spell since the level 1 training dummy is so far below your character’s level that it removes any variance in damage and should always show your highest damage potential.
Please do note that the training dummies are still monsters though and that while most damage-related combat functions can be tested against them, some others will not work; such as resist piercing which only works vs player targets.
Archers | Assassins | Casters |
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Hybrids | Light Tanks | Heavy Tanks |
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Match ups will be announced the day of the tournament. A note for our finalists: please be on Pendragon and ready to start at least 10 minutes beforehand!
Details on the 1st, 2nd, and 3rd placed rewards has also been updated. Head over to our 1v1 Tournament page and check out the prizes :)
Good luck to all!
As the horrific shroud of the Tenebrous dissipates, the Undead have regained control of their consciousness. The Undead are free, but with its defeat, you feel a surge of darkness pouring into Childe’s Vault, slowing reaching its way into the tomb and beyond, to Albion.
Midgard
Garmr stands firm and beside him growls his faithful ally, Freki. Before them dark, ravenous energy flows from beneath the Sanctum’s holy ground. Garmr nods to you, and once again faces the energy. The Dark Dragon is here. It is time to free the Drakulv.
The Marrach Prince falls. The Marrach conquest into Hibernia is over. The Inner Veil begins to grow unstable. Waypoints to other rifts, other worlds, open and close. One wrong step means the end. There is one waypoint, though, that seems different above the others. It’s darker, and you see Salle on the other side, calling to you.
Players must defeat all 3 bosses in each realm's Chapter 9 instance dungeon to progress to Chapter 10's encounter there.
Albion
You must hurry! Quickly, come to Childe’s Vault! Selan is in trouble! She has chased after Decimus and Maximillian into the deeper reaches of the crypt! We have learned that the Tenebrous Undead are controlled and connected by a hive-minded monstrosity. If Selan finds this monster along with Decimus, I fear the worst! You must go to her aid!
--Guy, Selan’s Regiment
Midgard
Garmr is still deep within the Sanctum, venturing within for the power of Drakulv Kings. With all five stones in our possession, we must deliver these relics to him so that he can use their power and infuse the Drakulv weapon! With that power we just may stand a chance against the Dark Dragon. Meet me in the Drakulv Sanctum and I will show you the way to Garmr – and make haste!
--Sigrun of the Shield of Valhalla
Hibernia
The time has come, heroes. We have waited on Salle long enough - and with no sign of her success or failure. The Marrach will wait no longer. Prince Varshe has rallied his troops and he seeks the Dark One’s power. We must not let the Marrach Prince again such strength! Come to the Inner Veil. It is here where we will end this cursed campaign and free the Dark Elven people!
--Prince Reynarch of the Abagath
A Dragon’s Curse (Chapter 9)
The campaign continues! Venture into the heart of the Dark Dragon’s lair!
To Start Chapter 9:
Campaign Updates and Fixes
Instance Loot-reward Changes
Albion
Maximilian…my husband…taken by the evil lord, Decimus. We must make our way into the Catacombs, vanquish the Tenebrous leaders, and find those responsible for this Undead uprising. We will put an end to their unholy crusade soon. There are reports of a waypoint opening within Childe’s Tomb. Our path into the Catacombs may begin there.
--Commander Selan
Midgard
The fifth stone is within reach, Warriors. Those from the deepest darkness, Darkspire, are making their way into Drakulvhamn once again. There is a waypoint within these dark caves, and our enemies are once again sending reinforcements to reclaim Drakulvhamn. The only way they could create such a rift powerful enough to travel through space instantly is with a stone of power. Find the waypoint, defeat the Darkspire lords, and claim the final stone. Then, we head into the Sanctum to find Garmr! Make haste!
--Oracle Sabna
Hibernia
Salle is still gone, but that doesn’t mean the Abagath march will slow! We have found the Life Stone, and with it, we are one stone away from beginning our march into the Catacombs. There is an opening within this rift, Heroes! My scouts report that the Marrach, Glimmer, and Darkspire are launching one final assault to reclaim this portion of the Veil. I leave it to you to stop them. Let us hope Salle is back before long with information on our stones of power.
--General Riarona
A Dragon’s Curse (Chapter 8)
To begin the encounter:
Things to note about Chapter 8:
Other fixes:
MidgardThe Dream Stone is ours. I have never before seen such power from a single object. Truly, an object of wonder…and I fear the power of the other stones now that I have seen this one. If what we know of the Life Stone is true, then I fear the Tenebrous have long since brought Albion’s worst enemy back into the forefront.
--Commander Selan
HiberniaWarriors of Midgard, I leave the conquest of the Life Stone in your hands. I must venture further into the sanctum of the legendary Drakulv for the ancient power of Drakulv Kings. I know I can count on you to stop whatever the Dark Dragon has planned.
--Garmr, King of the Drakulv
Salle is journeying within the Veil to locate the Dark Dragon’s lair. In the meanwhile, it is up to us to stop the madness in Sheeroe Hills in your home of Hibernia. The Glimmer and Marrach are still at large, and they have used the Life Stone to resurrect some of our deadliest of enemies. It is up to us to end them and retrieve the stone. After what you and I have been through together inside the Dream, I will be there with you in this war, always. Our people are now inseparable allies.
--General Riarona of the Abagath Dark Elves
The Dream Stone is upon us. Its power is said to be unmatched of the five. IF we can use its power for good, for what is right, then the Tenebrous will fall and our next step will be to reclaim Darkspire and liberate the Undead.
--Commander Selan
I am now King of the Drakulv, thanks to your help. There is something I wish to show you, it is a sanctuary of the Drakulv . Only the Drakulv are allowed to enter, and only the most esteemed. For you, I will make it the first exception. Meet me within Drakulvhamn, there is still work to be done.
--Garmr, King of the Drakulv
The new alliance between Hibernia and the Abagath Dark Elves is a breath of fresh air for us in the Veil, and quite literally! The Rift has been taken, we have won it from the Marrach. Next, we venture further into the rift. A new waypoint has been opened, and inside is what we have been looking for. Come to me, and I will show you the way.
--Prince Reynarch, Leader of the Abagath
Daila has forged our weapons. We can now strike the enemies from Darkspire and pierce their magical shield. It is time to reclaim Albion from the Tenebrous and prepare ourselves to move within the Catacombs. Once we defeat their leaders, Dartmoor will once again be safe.Midgard
--Commander Selan
Warriors of Midgard! I have gone on a short journey since we last spoke. I have been into the Catacombs, passed the Burial Grounds, and into the Glashtin Forge. Freki and I searched for a smith capable of such miracles. I have the Soul Weapons. We can now defeat the Drakulv King and reclaim Drakulvhamn! It begins now!Hibernia
--Garmr, leader of the Drakulv Rebellion
Heroes, my sister, Sayri, has returned to Sheeroe Hills. She has been in the depths of Hibernia, and she is leading the Glimmer to build something…terrible. I fear Mother has gotten into her head again, and when Sayri listens to Mother, bad things happen! With our Soul Weapons, we can face Sayri and her terrors. We must stop her, for the good of a renewed Hibernia.A Dragon’s Curse (Chapter 5)
--Salle, the Glimmer Fairy
As the outlook brightens within the dark tomb, Commander Selan is pushing the offensive forth into ending the Tenebrous uprising. Rackham, the first of the Undead to betray the Tenebrous and seek out Albion for aid, knows of a way to use the Soul Stone’s remaining power.Midgard
With Oracle Sabna now a part of the Drakulv Revolution, the pillar of leadership begins to sway amongst the Drakulv rebels. However, this will not stop Garmr and his crusade to liberate the Varulv kind from their cursed masters. He will work with the Oracle, who has discovered a way of forging weapons made with soul magic, if it means he will no longer serve the ancient evils of Midgard’s troubled past.Hibernia
The Veil is home to all sorts of magic and terrors, and Prince Reynarch of Abagathar finally has his opportunity to make his mark in Dark Elven history with the defeat of the Glimmer. To that end, their Glimmer Fairy ally has thus far delivered unremarkable aid to the Abagathar Dark Elves – and she continues to do so. Salle cautiously offers the Resistance a way to create soul weapons – but with a warning; this magic is evil, and using it can have unknown consequences…A Dragon’s Curse (Chapter 4)
Commander Selan has heard no mention of the next magic stone, but there is word of an unexpected ally from within Childe’s Tomb. Artemelis, Selan’s trusted companion, has met with the tomb’s keeper, and he is willing to provide Selan with valuable information that may tip the tide in Albion’s favor.
With Garmr and his men investigating the location of the next magic stone, Sigrun and Theso have learned of a Drakulv traitor within Drakulvhamn. This traitor, a highly influential and respected Oracle of the Drakulv, has agreed to meet with a hero of Midgard and show them the potential of the Soul Stone’s true power.
Salle the Glimmer Fairy continues to prove a valuable ally, as she has discovered the dormant power within your Soul Stone. Speak to her by calling her with her flute, and she’ll explain how Hibernia can harness the stone’s ominous might.If you lose Salle’s flute, you can receive a new one by speaking with Salle in the Rift.
We've finally broken through the barriers and have laid the uncharted tunnels open for exploration. If what Rackham says is true about the Soul Stone, I fear we may already be too late to stop the plans of the Tenebrae. Nonetheless, our next move is planned. Make haste to me.--- Commander Selan
The incessant wind has finally stopped. We can now venture deeper into these treachorous tunnels. If the Soul Stone was an indication of the riches to be found, we of the Frozen Torch are destined to more glory, fame, and wealth than I first thought. Garmr's prattling about some ceremony be damned; there's a dragon's treasure hoard down here and we'll be the ones to take it.--Theso of the Frozen Torch
The Abagath have finished their work with the energy barriers, I can finally lead you further into The Veil. I will be by your side to guide you in this place, for there are many dangers. Nothing matters compared to our search for the dragon eggs. We must find them, for Hibernia!--Salle, the Glimmer Fairy
I said I would call upon you again and now I have. Together with our new Undead allies, we have found the stronghold of the Tenebrae. They make base in an ancient tomb deep within Dartmoor, one whose legends tell of an old hunter who died here in a snowstorm. What a different place Albion was back then. Meet me here, and with our new allies we can begin to end this Undead threat.--- Commander Selan
It is time, adventurers. The glory, fame, and riches we have for so long been chasing finally are within reach. It is time to invade Drakulvhamn, home of the nasty Varulv that aided Gjapinulva. There are bound to be riches inside – and the Frozen Torch will be the ones to claim them.--Theso of the Frozen Torch
At first, I was uneasy about betraying my kind, the Glimmer. But now, I see the good in the world, the good in Hibernia. There is a phenomenon occurring, one that hasn’t been seen in decades. The Veil has once again opened, leading to what is one of the infinite rifts inside of it. The opening is in Sheeroe Hills, and this must be more than mere coincidence. The dragon eggs must be involved. Meet me inside – I will be waiting for you.--Salle, the Glimmer Fairy
MidgardThere is an un...easy tension stirring in Albion. Commander Selan and her companions, King Constantine’s chosen heroes, have been given authority over this unusual phenomenon. There is quite the uproar occurring near Albion’s grand church. Find Commander Selan and speak to her!
HiberniaRoshak has been assigned to investigate the distrubance in Malmohous by King Eirik and is ruminating on who should lead the expedition. Theso, leader of an unruly band of treasure hunters and scoundrels known as the Frozen Torch, is now leading the forefront to find lost Midgard relics. The only way to stop these treasures from falling into the wrong hands is to find them first, and that’s just what Sigrun of the Shield of Valhalla, a sect of Valkyries and other soldiers loyal to Midgard’s ancestry, plans to do. Visit Roshak in the Assembly Hall and then find Sigrun and Theso arguing near the Burial Grounds in Jordheim.
The Veil has become unstable, and we’ve dispatched Hibernian Magi to try and quell the disruption. On top of that, a Glimmerling has ventured from Sheeroe Hills and has come to Tir Na Nog seeking an alliance in regards to the unstable rift. The Glimmer working with Hibernia is a rare occurrence indeed, and is worth at least hearing out this messenger. Our Tailtiu allies have escorted the Glimmer here, and Supreme Eldritch Cystilla has been assigned to oversee the matter at the rift's entrance.
If you have any game related questions for our DAoC Devs, please send them in through our Grab Bag submission form. Please note this is for game questions, feedback should be sent in through our feedback form.
Sure can!
All emerald, sapphire, and diamond seals now stack up to 1,000.(Blood seals will remain at 500 due to their limited supply)
This is a hold-over from the original “auto-training” specialization system that granted certain classes some extra “auto-train” points to a) try and prevent those early players from not specializing correctly and b) to incentivize certain specializations over others.
It’s an admittedly outdated system and the free skill points acquired are fairly negligible; but we’ve no plans to change how this works at this time. We certainly wouldn’t remove the system as many players have become accustomed to their existing specialization options. So the choice is to leave it alone or give other specializations auto-training points. Rather than figuring out where to draw the line on new auto-training specs, we plan on leaving things as they’ve always been in this case.
Yes, this is something we would like to address in the overall housing update.
Great memory!
Yes, the player-purchased skiffs and cogs from Trials of Atlantis zones should show your guild’s chosen emblem when they are placed in the water. There’s no need to visit any emblemeer NPC as they should display the emblem as soon as the skiff or cog is purchased and placed in the water. However, unfortunately there is a known issue where the ship’s sail will display the wrong emblem and pattern instead. We have that on our list of bugs to fix!
New Frontier scout ships, galleons, and warships always display their realm’s insignia and colors and not the guilds’.
Enchantment of Fire will change the damage type of the legendary weapon to Heat damage for its duration. It will not, however, change the damage type of the legendary weapon’s debuff proc. So in the given example a Body legendary will do Heat damage for the duration of Enchantment of Fire but will still proc a body magic resist debuff.
Graceful light only increases the effectiveness of heals cast by the healer, not the effectiveness of healing on a given target.
Midwinter will start today, December 19th, and will run until January 15th, 2018.
The 12 days of Midwinter event will begin on Thursday, December 21st!
Read on for more details!
The days grow short, a chill is in the air, and warm fires glow in our homes. The Midwinter Festival has come once again to the Realms! Visit the festival grounds to take part in the festivities and challenges.
Another exciting year in Dark Age of Camelot is almost in the books and another, even more exciting year is about to begin! Even more exciting, you say? Unquestionably - but I can’t just spoil things right away, you’ll have to read through the letter to find out why!
There are three major development goals that we intend to accomplish over the next year.
It’s not quite all about exciting announcements though, I’d also like to spend some time reviewing the past year and how it fits in with our future goals.
This past year has seen many changes: a massive PvE campaign, A Dragon’s Curse, that introduced engaging instance encounters and tons of new loot; we also added new daily quests and solo-oriented objectives in RvR, introduced the MTX Mithril currency, the new cosmetic patterning system, introduced the official item database download to our website, toned down item ablative-stacking, and made several class and RvR adjustments to continue to address your ongoing feedback.
Many of these features set the table for the year ahead. The Mithril currency gives us the needed flexibility to meet our stated development goals in many ways and will of course let us introduce the much-requested race, gender, and name respecs as well as account-to-account character transfers in the year ahead.
Additionally, much of the content released this past year, yes – even the Dragon’s Curse campaign, helps us meet our goals. The updates to RvR and classes speak for themselves to this point, but there’s much more on the way to ensure Dark Age of Camelot continues its status as the best PvP MMORPG of all time.
First, it all starts with making the best way to earn realm points be from killing players. The new daily quests and the new RP bonuses affecting kills only are a great first step towards this and we’ll continue to ensure kills from RvR, rather than RvE or non-kill quests, are the most effective way to earn realm points.
Second brings us to keeps and towers. These have always been intended to be challenging and very rewarding realm objectives which require strategy and realm-collaboration and coordination to capture and defend. We’ve been listening to feedback from players from all play-styles, and our plan is to improve this system. This doesn’t mean simply ramping up guard difficulty – we still think players are and should be the most important defenders of their realm’s keeps and towers. This does mean an increase in door and wall difficulty though; with specific keeps being more or less difficult than others.
With that, we’d also like to explore adding some additional keep-based objectives around a few to start and eventually every keep in each realms’ frontier if players enjoy the dynamic. These new objectives would be capturable and would activate benefits to attacking or defending when that is under siege. Measures will be taken to ensure that a simple, yet effective level of strategy be required to ensure that keep sieges are a much more dynamic and engaging RvR component.
We’d also like to extend many of these ideas to the battlegrounds (we may even use the BGs as a proving ground for these features before deploying them to the New Frontiers). Finally, we’d like to address some of the art-related layout issues with the keeps such as making the inner keeps roof heights' higher than the outer walls and towers; along with better protection the oil areas for defenders.
For classes, we know that there are still some loose ends to clean up and will continue to gauge your feedback and adjust accordingly.
The Dragon’s Curse campaign will help us towards our goal of improving the returning player experience. As we streamline the many returning player-related features like doppelganger shards, king’s champion armor, illustrious bounty point armor, supply quests, and others it gives us something to coalesce those features around.
The campaign also let us invest in a more engaging and robust instance-based PvE system. Rather than add PvE content that can be easily completed with a bot (or seven) in tow, we strongly feel that content requiring an active group is the most conducive to growing an engaged community over the long term. Guilds and groups are the beating heart of Dark Age of Camelot. They are where many of us met our first friends in-game, and the camaraderie forged on the battlefields and during many epic encounters have, for so many, grown into something much more important and permanent.
Aside from any tweaks to the Dragon's Curse campaign and how it pertains to the streamlining of the returning player experience, we have no plans for any more major PvE-related updates this year.
In addition to improving returning player experiences, we’ll be taking a look at new player experiences as well. A major feature involved with this is updating the quickbar UX. The two major quickbar issues we plan to address are that users can’t move already-placed abilities to different slots and that the only way to bind quickbar slots to key-presses is via an outdated and sometimes confusing /qbind command.
Another focus over the past year has been community engagement with the re-introduction of the bi-weekly Grab Bag and monthly Newsletter. The Grab Bag will remain as a gameplay-focused question-and-answer session and the Newsletter as an avenue for community spotlights, monthly recaps, and previews of what’s to come. Both of these have served us well as a means of providing important information to the community, but after reviewing their impact, we can do more!
Speaking of which, the aforementioned RvR ideas were brainstormed and discussed directly with several battlegroup leaders on a conference call with us this past fall and this direct communication is something we'll be continuing with other groups of players in the coming year.
Continuing in that vein, we’re pleased to announce a monthly developer live-stream to hear your feedback, answer questions, and generally interact directly with you all! This will be hosted on our official Twitch channel by yours truly (along with other devs and knights) and will be a casual way to address your concerns and talk about upcoming plans and changes while we enjoy playing DAoC alongside you all! Depending how things go, we may increase the frequency or adjust the dynamic of the events. The first one will be announced shortly after the new year!
To recap: improving RvR, tightening up the overall gameplay with bug fixes and streamlining the returning and new player experiences, and adding the various UX features will be our sole focus in ramping up through the first half of 2018. That means less focus on new additions and more focus on fixing and improving our existing systems. Ramping up to what you ask?
Well...
We’re thrilled to announce a new way for players to experience Dark Age of Camelot’s iconic realm vs realm warfare for free with Dark Age of Camelot: Endless Conquest!
The Endless Conquest will be a new account type that allows players to enjoy Dark Age of Camelot through level 50 (and beyond) for free, without a paid subscription, forever. Endless Conquest players will be able to level all the way to 50 on a limited selection of classes, participate fully in RvR, and earn Master Levels, Champion Levels, and Realm Rank – to a point.
The Endless Conquest is coming Fall 2018 and we couldn’t be more excited. While permanently free, there are limitations involved with the Endless Conquest accounts such as character slots, leveling rates, house ownership, item trade and storage, being limited to Ywain and Gaheris servers only, and more. Please visit our FAQ for the full details we have so far, and please continue to check as new information on this exciting new development will be added as we move into the new year.
And that finally leads us to the potential of an alternative ruleset server. As things stand now, there are two major obstacles preventing the launch of one in the near term (as in this next year). The first is that everyone seems to have a different view of what the perfect alternative server ruleset would include. We knew this going in, and feel confident we can deliver a ruleset that would be both highly engaging and appealing to a wide swath of former and new players alike.
That being said - as we have previously stated, we would never create an alternative ruleset server unless we were confident in the Ywain server’s population and health. This is the second and much more challenging obstacle. The Endless Conquest is going to be a huge step in overcoming it. Again - we are thrilled to finally announce and talk about our plans. 2018 is going to be an excellent year for Dark Age of Camelot!
There’s even more on the way – like the new website and official forums – that just can’t all fit into this already lengthy letter! Stay glued to Herald for more details on the Endless Conquest and other updates.
From everyone at Broadsword have a safe, warm, and happy holiday!
Onward,
John Thornhill
Producer
On the first day of Midwinter, Broadsword gave to me...
As a token of our appreciation to each and every one of you, all Midwinter festivities (including bonuses and merchants) will be extended until the morning of Monday, January 22nd.
Thank you for playing Dark Age of Camelot and enjoy!