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1.127 Pendragon Test-Server Patch Notes

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The Pendragon test server is now open for testing!

Please hop on and test our latest changes and leave us your detailed feedback! Our live launch of patch 1.127 is just around the corner and the more testing and feedback we receive the better it will be!

Important Note:
  • We highly suggest duplicating your game directory and using the duplicate copy as a Pendragon-only game directory *before* patching and testing on Pendragon.
    • ​This means duplicating the entire "Labyrinth" folder (usually found at C:\Program Files (x86)\Electronic Arts\Labyrinth) to another location and using that copied folder exclusively for Pendragon testing.
    • ​If you do not do this, you *will* experience issues when patching from Pendragon back to live.
      • To force the live client to fix these issues, you will need to delete the mft.myp in your game's directory and then run the camelot.exe patcher again.
For those interested in testing on Pendragon, follow the character copy process here!

Click the image below to check out the patch notes! 
 


Highlights


  • Fall in love with your house all over again with brand new exterior and interior models and textures!
  • Enjoy using the expanded Market Explorer search options!
  • Check out the Endless Conquest limitations and Veteran account reward changes!
  • Upgrade your style with our new cosmetic options in the Mithril store!
  • Bainshee, Wizard, and Runemaster love – oh my!
  • TONS of Bug Fixes and Client improvements!
 

Friday Grab Bag - 07/31/2020

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It's a patch week Grab Bag!

Don't forget to check out the full 1.127 patch notes and pop on our Pendragon test server to try them out :)

Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.

Onward to the questions! 


Just curious about the % on quad/triple attack and what chances are plus if anything can effect it. Some say going 50 H2H gives you a higher chance but is there also a stat that will increase the chances etc?

First, only your composite Hand to Hand specialization level (including any amounts over 50) affects triple or quad attack rates.

10,000 swing tests:

The rates at 50+16 are as follows:
Triple: 16%
Quad: 5.75%

The rates at 44+16 are as follows:
Triple: 14%
Quad: 4.75%


Is the proc rate of a ROG weapon dependent on the quality of the item?

No, the proc rate of a ROG item is randomly generated, regardless of the item’s quality. For example: a 96% quality weapon could have an 8% proc rate and a 99% quality weapon with the same exact proccing spell could have a 5% chance; it’s entirely random.


I’ve been wondering atm how haste debuffs actually work, or rather where they kick in. For example if I had this with a sav haste buff up:

• Weapon: 4.4
• Qui: 250
• Haste: 39
• Celerity: 15
• ToA: 10
• Speed: 1.5

And get asr'd by a 40% asr ( fsls for example) will it then just look like this? :

• Weapon: 4.4
• Qui: 250
• Haste: 0
• Celerity: 15
• ToA: 10
• Speed: 2.01


or like this if hit by a 30% asr:

• Weapon: 4.4
• Qui: 250
• Haste: 9
• Celerity: 15
• ToA: 10
• Speed: 1.8

Thanks!

The example provided is almost exactly correct. The only small correction is that in the -40% attack speed reduction example, there would be an additional 1% removed from the celerity stat.

Before any debuffs:

  • Weapon: 4.4
  • Qui: 250
  • Haste: 39
  • Celerity: 15
  • ToA: 10
  • Speed: 1.5


-40% ASR:

  • Weapon: 4.4
  • Qui: 250
  • Haste: 0
  • Celerity: 14
  • ToA: 10
  • Speed: 2.04


Re the new GT system from patch 1.127….. I LOVE it but I can foresee issues when in crowded spaces such a towers/lord rooms when there are a ton of people and you can’t get a LOS to the ground. Is there a way to allow the targeting of a person to set a GT? Otherwise in those situations without pre-setting your GT as a defender you are screwed and the attacking force will have it worse when charging into a lord room/tower.

Thank you for the feedback! We’ll take a look into changing the behavior to account for crowded areas.


"Guild emblems and color schemes are no longer unique. Multiple guilds or all guilds from an alliance can now have the same emblem if they so choose."    So does this just mean Alliance guilds can share emblems or ANY guild can have ANY emblem?

This means that any guild can have any emblem or color scheme.




Take a trip over the Pendragon over the weekend and let us know your thoughts!

See you in the frontiers! :)
 

1.127B Pendragon Test Server Hot Fix and Patch Update

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Feedback and replies on testing has been amazing, thank you all for taking the time and sending in your thoughts and trying things out on Pendragon.

We're aware of and working on the following issues on Pendragon that will be fixed in the next test server's downtime:

  • Allowances for the new Ground-Target system in crowded areas.
  • Market Explorer search issues with the match all bonus option.
  • The /housefriend command not functioning properly.
  • Siege weapons colliding with other siege weapons.
  • Issues with equipping One-handers into the Two-hand slot.
  • Bodyguard's radius not matching the Battlemaster styles' interrupt radius.
In the meantime, please enjoy the 1.127B notes below!


 

Friday Grab Bag - 08/14/2020

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The Grab Bag is here with your questions and our answers!

Hope you're all planning on hopping over to Pendragon to check out and try our latest changes in the Patch 1.127b update! :)

Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.

On to the questions! 


How long will there be between when the patch goes live and houses being repossessed?

Here’s a full breakdown of how house repossession will work when 1.127 goes live:

  1. Any houses that are currently showing as condemned and with a repossession timer on live now, but have active accounts will have their repossession timers cleared on 1.127’s launch.
  2. Accounts that have been inactive for >90 days at the time of 1.127’s launch will have any houses set to a 3-day repossession timer. This will give those accounts some time to reactivate if they so choose and ensure that nothing is immediately repossessed by mistake.
  3. Accounts that have been inactive for 30-90 days at the time of the launch will have any houses set to a 59-day repossession timer.
  4. Accounts that have been inactive for less than 30 days at the time of the launch will not have a repossession timer set. When those accounts hit the 30-day inactivity mark their houses will be set to the normal 59-day timer.
  5. After 1.127’s launch, any newly inactive account will have no action taken for 30 days. At 30 days of account inactivity, the account’s house(s) will be set to the 59-day repossession timer (for a total of 90 days of account inactivity before repossession).


Recent tests have shown that equipping the Freezing Winter mythirian increases melee resistances past the cap. In a June 2017 Grab Bag, you mentioned that mythical physical defense does not allow resistances to go past cap. Is this a bug?

Yes, it looks like a display bug on the client where it shows the resists not going above the cap. The Myth: Physical Defense stat does indeed work above the traditional resist caps. Because this is on so few items and the bonuses are relatively small, this is likely to stay as is.


After a fight has happened at a tower or keep I have noticed a couple things but I wanted to be sure. 1) EV towers keeps seem to give a bigger bonus than those in the frontiers. 2) The longer it takes for people to move storms out or they just stand in the damaging storms to delay the bonus for the enemy it also hurts their bonus too. Is any of this true or just a bad coincidences ?

You have a good eye! Towers on Ellan Vannin are defined as “keeps” in the outpost system since they allow teleportation. And the outpost contribution system treats keeps and towers differently, per the 1.121 patch notes:

  • 50% of RPs earned through kills/rezzes at a keep will be added to a player’s individual contribution pool
  • 20% of RPs earned through kills/rezzes at a tower will be added to a player’s individual contribution pool


There is no penalty for delaying the contribution rewards. The only requirement is that participating players be within 8,000 in-game units of the outpost to receive their reward when the successful defense or capture occurs.


Most cursed 3 piece sets give a composite 5% to one stat or another, for example the cabalist set provides 3% spell pierce off of one item, and 2% off another, this goes for all classes that I know of with one exception, the minstrel, who (like many other classes get conversion and spell pierce) however his bonuses only add up to 4% rather than 5%. I’m curious as to why this is. It is a minimal difference, but it is a factor in template building. Thank you in advance

Yes, these bonuses of either resist piercing OR conversion should add up to 5% on all class curse sets. The Minstrel’s set is being adjusted in 1.127!


With the change in Stormlord adding a stun feedback storm, does this storm affect Static Tempest also?

No, Static Tempest and other Realm Ability-based stuns like the Theurgist’s Realm Rank 5 ability Minion Rescue have been changed to bypass all stun feedback spells. This change includes stun feedbacks from the new Dazzling Array storm as well as those from item /uses.






Have a great weekend! :)
See you in the frontiers, and Pendragon! 

Emergency Server Maintenance - Ywain

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Update 10:00 AM EST / 3:00 PM GMT: The Ywain server is up, thank you for your patience!

The Ywain server is coming down now to perform emergency server maintenance to fix an issue accessing some battleground and housing regions.

This downtime should be completed in under 2 hours.

We appreciate your patience and understanding as we resolve this matter!

1.127B Pendragon Test-Server Patch Notes

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The Pendragon test server is now open for testing!

All tracked bugs on Pendragon should now be resolved with this update and barring any additional issues or feedback 1.127 will be going to the live servers next week!

Important Note:
  • We highly suggest duplicating your game directory and using the duplicate copy as a Pendragon-only game directory *before* patching and testing on Pendragon.
    • ​This means duplicating the entire "Labyrinth" folder (usually found at C:\Program Files (x86)\Electronic Arts\Labyrinth) to another location and using that copied folder exclusively for Pendragon testing.
    • ​If you do not do this, you *will* experience issues when patching from Pendragon back to live.
      • To force the live client to fix these issues, you will need to delete the mft.myp in your game's directory and then run the camelot.exe patcher again.
For those interested in testing on Pendragon, follow the character copy process here!

Here are the short and sweet 1.127B notes!



 

Friday Grab Bag - 08/28/2020

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It's a wet and windy Grab Bag this week! 

Our August newsletter goes out soon so make sure you are signed up to get the latest DAoC news direct to your inbox :)

RamikOaken's amazing generosity continues with a 10 hour DAoC Charity Stream today supporting http://GamersOutreach.org a charity that provides equipment, technology, and software to help kids cope with treatment while in hospital. Ramik will be jumping between realms, soloing, grouping & zerging, with special guests and giveaways! Tune in to Ramik from 1PM EST/7PM CET on his Twitch channel.

Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.

Read on for the questions :)



With 1.127 and the stormlord changes, if I MOC and cast a storm, is its effectiveness reduced in any way or are storms as is?

Great question! The Mastery of Concentration realm ability will only allow the caster to summon the storm uninterrupted. The RA does not affect the duration of the storm itself nor the duration and effectiveness of what a storm casts.

Storms are unique in that their effectiveness or duration are not modified at all by their caster since they are an object. Once summoned, the storm’s spells are also cast by the object and are hard-set in their values (with normal variance on damage spells). Therefore the caster of the storm having buffs, duration gear, resurrection sickness, or MoC will not affect the storm at all.


What is the duration on warden loyal cloak block/parry buff use, and does duration gear make item use group pulses last longer?

The group aura will last around 10 minutes. There is a hard-cap on the number of times the aura can pulse and so duration% gear does not increase its duration. This is the same for all aura’s cast by items.


Does the RA serenity work in combat?

Yes.


With the resist buffs change in 1.127, what if you have the 3 piece set.   Does that still apply to the resists meaning that the 5k radius is void?

After 1.127 all versions of the Bard, Paladin, and Skald resist buffs will last forever so long as the targets of the buff stay within 5,000 units of the caster. The 3 piece curse set bonus grants +4% to the magic resists and that will remain after 1.127. Players that move further than 5,000 units from the caster will lose all versions of the buff.


Is the change to the Ranger R5 intended to kill or just scare theurgist pets? Other pet scares kill them.

The pet scare on the Ranger RR5 works  identically to all other pet scares. Theurgist pets are not directly killed by any pet scare (or confuse spell for that matter).

What kills theurgist pets is when they try to switch targets. If you’re testing the new pet scare in a 1v1 situation on Pendragon where the theurgist pet’s target isn’t grouped and being healed or the theurgist pet isn’t being attacked by another player, the theurgist pet will simply be scared and then return to its original target after the fear’s duration. 


I started leveling a mentalist speccing in dots. I am level 39 and full spec in the dot line, but I notice that while the spec dot ticks for a consistent amount, the baseline dot ticks are all over the place on the same target.
Sometimes its equal to the spec dot, other times its 2/3 of the delve damage of the dot. Why does the baseline do inconsistent damage when the spec has points equal to my level? 

Baseline spell damage variance is determined by how far away from composite level 50 your character’s specialization is and not whether your character has the maximum specialization for their level.

For instance, a level 24 Mentalist that has 24 specialization in Mentalism and +4 to their Mentalism magic skill has only 29 composite specialization in Mentalism and so baseline damage variance will still be quite large. At level 39, a character can have a maximum of +8 from items and +2 skills from realm rank for a total of 49 composite in a specialization. There will therefore still be some variance when using the baseline damage spell, although very little. Once the composite specialization hits 50 or more, baseline spell damage variance should be zero.




Mind yourselves out there, and enjoy the weekend :)
 

Live Server Downtime - Patch 1.127

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All live servers will be coming down tomorrow, Tuesday September 1st, 2020, at 5:45AM EDT / 10:45AM GMT for patch 1.127!

Please check out the patch notes below!


 

Highlights


  • Fall in love with your house all over again with brand new exterior and interior models and textures!
  • Enjoy using the expanded Market Explorer search options!
  • Check out the Endless Conquest limitations and Veteran account reward changes!
  • Upgrade your style with our new cosmetic options in the Mithril store!
  • Explore new ways to defend and capture keeps with the revamped Stormlord Master Level line!
  • TONS of Bug Fixes and Client improvements!

Live Client Update

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Thanks all for your feedback and bug reports on the 1.127 Patch thus far! 

A new live client is now available with the following fixes: 
  • The Camera Reset hotkey will now return to the proper saved camera angle when used.
  • Ground Targets can now be set in all dungeon locations.
  • Players can now target players, monsters, and other boats when riding a boat.
  • The Consignment Merchant window should no longer close when delving items when the window is positioned over the house art.

If players are currently in-game they should logout to re-run the patcher to receive these fixes.

Labor Day Weekend Bonuses

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In celebration of Labor Day in the US the following bonuses are now up and will run until Tuesday, September, 8th.


Bonuses


On Ywain:
  • 50% bonus to RPs gained from RvR kills
  • 100% bonus to normal XP gain in all classic zones and dungeons
On Gaheris:
  • 100% bonus to normal XP gain in all classic zones and dungeons
  • 50% bonus to normal RP gain in the capital cities
In each Capital City:
  • 40% Bonus to Crafting Speed
  • 20% Bonus to Crafting Skill Gain
In all Housing Zones:
  • 20% Bonus to Crafting Speed
  • 10% Bonus to Crafting Skill Gain

Live Client Update

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A new live client is now available with the following fixes: 

  • Players should no longer be experiencing client disconnect issues.
  • Albion and Midgard Villas now have the correct number of house vault hookpoints.
  • Midgard cottage and Hibernia mansion guild emblems should now display properly.

If players are currently in-game they should logout to re-run the patcher to receive these fixes.

Live Client Update and Bonus Extension

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Client Update


  • Players should no longer be experiencing the recurring client disconnects.
  • Connection error reporting has changed.
    • Users will now see standard Windows socket error codes for any remaining disconnects other than standard link-deads.
    • If you experience consistent disconnections in the future, and you've already checked your local PC, network and Internet connection, please notify us in the Bug-Reports channel of our official Discord and include the full error text shown, including any error numbers.
If players are currently in-game they should logout to re-run the patcher to receive these fixes.

Labor Day Weekend Bonuses


Bonuses have been extended until Tuesday, September 15th as an appreciation for your patience while this matter was addressed.

We are also planning on fixing the following issues with the next server downtime as early as next week:

  • Delayed group-based updates for health, status effect, and buffs.
  • Improving Market Explorer search results speeds.
  • Market Explorer results closing when clicking through pages.
  • Max Price properly filtering Market Explorer results.
  • Anonymous flagged players erroneously appearing in the guild /social window.
  • Instruments equipping into the two-hand slot when using drag and drop to equip.
    • Developer's Note: Instruments can currently be equipped into this slot using the shift+right-click shortcut.
  • /Bonuses window displaying resistances.
  • Guild House Recall stones working outside the housing region.
  • And more!
Thank you to all who have and are continuing to submit feedback and reporting issues to us!

Friday Grab Bag - 09/11/2020

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Time for the Grab Bag!

Have you seen our August newsletter? Make sure you check it out including giving your vote on the favorite Midgard class poll!

Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.

Continue on for the questions! 


How is the Warden level 40 blade style ABS proc resist rate determined? It seems to get resisted a lot more than any other, even lower level, melee style proc i.e. the level 34 anytime DD procs from Flex/Sword/Hammer and most certainly gets resisted far more than average spells in that level range.

This style’s proc uses the level of the spell (level 40) to determine its resist rate. This is the same for all other style procs in the game.

What you may be noticing is that the ABS debuff does not re-apply itself until its duration has run its course. This is intended because of the way this style works in conjunction with the other level 40 style Stone Breaker that shares the same level 32 pre-requisite style Stone Shaper. These styles are meant to be used in a particular order to maximize damage: Stone Shaper -> Stone Temper -> Stone Shaper -> Stone Breaker before repeating the cycle.


Does dual wield defense penetration only affect blocks and evade, or does it affect all forms of defense (parry, block, evade)?

It only affects block and evade. There is no dual-wield defense penetration bonus versus parry.


Can you clarify what are the requirements for receiving solo credit for a kill, especially as regards damage dealt and pets stealing the db?

From our July 28th, 2017 grab bag:

Certainly! A solo kill requires the following parameters to be met:

-The player earning the solo skill is ungrouped and otherwise receives no help during the kill (heals from other players, etc.)
-The player earning the solo kill does equal to or greater than 80% of the damage to the enemy player who is killed.
-The enemy player who is killed must be worth full realm points.

That’s it! The deathblow is not actually needed so long as the player did equal to or greater than 80% of the damage.


Charmed pets typically will “steal” a solo kill credit from their owner because they end up doing more than 20% of the damage to the player. But as described above, deathblows don’t matter one way or the other.


Was wondering, is there any reforming energies turn in mob that drops rog mauler staves? Or if not from toa is there any way to get rog mauler staves?

Yes, the Master Level 8 Talos encounter includes a chance to drop randomly-generated Mauler staffs. We recommend asking your fellow players for other encounters that drop them!


How does Ethereal Bond work? Does it stack with powerpool/power cap/myth regen etc?

Ethereal Bond grants an increase to your character’s maximum power pool. This does stack with power from power pool% or power cap%, but it simply adds the listed amount of power to the character, it does not add to the ‘base’ power and then help power% gear increase power pool even further.

For reference, a typical level 50 caster will have a base power pool of around 450-500 when not wearing any equipment. The Acuity stat will increase their base power pool too up to a point and after that only power pool% and ethereal bond will. A typical fully equipped level 50 caster with +25% power pool bonus will have around 800-850 power total (with no Ethereal Bond trained).




Don't forget, bonuses are in 'til September 15th, so get your RP game on!

Enjoy the weekend, everyone :)

Live Server Downtime - Patch 1.127B

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All live servers will be coming down tomorrow, Tuesday September 15th, 2020, at 5:45AM EDT / 10:45AM GMT for patch 1.127B!

Downtime is expected to be 5 hours or less.

Please check out the patch notes below!


 



 

Friday Grab Bag - 09/25/2020

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Welcome to another edition of the Grab Bag!

As it's almost October, and October is DAoC's birthday month, keep your eyes glued to the Herald later today for news on our anniversary celebrations! :)


Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.

Continue reading for the questions! 


I noticed that the proc effects of battlemaster styles can be resisted (power leak, essence dampen, essence shatter), what "level" is the spell associated with these styles and what is the resist rate?

All Battlemaster styles’ effects are set to level 50 and have a 10% base chance to be resisted.


Does bow condition have any impact on miss rate and/or damage? my personal tests saw no change in damage down to 96% on damage vs. dummy, but wanted a confirmed answer to both.

No, bow condition does not affect damage or miss/hit rates.


Has there been a decrease in chance to getting comprehension pots ? Since the latest patch I have seen a decrease in amount of pots I get per 100 rare potion boxes significantly.

No, this remains unchanged since the 1.125 patch that introduced the Box of Rare Potions.


In the Friday Grab Bag 03/24/2017 the last question clearly answers that damage does not increase for your DW spec line style above comp 51 base line, but is defense penetration affected by higher than comp 51 base when using spec styles?

Great question as defense penetration can be a bit more complicated to test than damage increases since so much of it relies on how the defending character is setup. Fortunately the answer is quite straightforward: going higher than composite baseline weapon specialization does not help with defense penetration at all, just as it does not help increase the damage of dual-wielding classes.


Why some pend bracers are 70 qual and others 100? Is there any difference?

A simple oversight that we will correct, thanks! There is no difference though, as item quality does not affect the performance of accessories in any way.




That's all for the Grab Bag this week, but not all from us. Stay tuned!

Enjoy the weekend all :)



 


19 Year Anniversary Celebration

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Help us celebrate our 19(!!!!) Year Anniversary in style!

 
Come join us in-game starting today and complete the brand new month-plus long Anniversary event to earn some fabulous rewards and collector's items. And of course, enjoy the usual RvR bonuses, partake in the upcoming Hallows eve festivities and get your fast-paced Realm vs Realm fix while celebrating with the best community in gaming!

Read on for the full details!

 

Anniversary Event


  • The Royal Cartographer has been hard at work crafting his masterpiece, but he needs your help!
  • Visit the Royal Cartographer in your realm's strength relic town or capital city to obtian the [Daily] [Anniversary] Map Fragments quest.
  • Assist him in gathering intel for his work and be rewarded with 5,000 realm points for each completion plus earn fragments that can be spent on your choice of valuable rewards!
    • Earn the Ellan Vannin Map Trophy for your first quest completion and plan out your next combat tactics on it or use it to bring just the right look to your favorite room in the house!
    • Want to build a full-blown war room? We've got you covered there too, choose to unlock one, two, or all three of the realm Frontier Map trophies!
    • Or maybe some extra realm point and bounty point potions are more your speed? Comprehension potions? There's more!
    • Check out the Royal Cartographers full suite of choices in-game!
  • Anniversary festivities will last until Tuesday, November 3rd.

 


Realm vs Ream Bonuses


  • On Ywain:
    • 50% bonus to RPs from kills
    • 50% bonus to normal XP gain in all classic and shrouded isle zones and dungeons.
  • On Gaheris:
    • 50% bonus to normal XP gain in all classic and shrouded isle zones and dungeons.
    • 50% bonus to normal RP gain in the capital cities.
  • In each Capital City:
    • 40% Bonus to Crafting Speed
    • 20% Bonus to Crafting Skill Gain
  • In all Housing Zones:
    • 20% Bonus to Crafting Speed
    • 10% Bonus to Crafting Skill Gain

Hot Fix Notes


  • Realm points from Doppelgangers kills have been reduced by 25%. They still award bonus realm points.
  • The crafted Elixirs of Instant Healing, Power, and Endurance can once again be used while casting or meleeing.
  • Treasure Hunter NPCs have had their difficulties increased slightly and can now be found around the "maze" and coastal drop-off areas in Pennine and Jamtland Mountains and the coastal drop-off and adjacent rolling-hills area of Breifine for the duration of the anniversary event.

 

 

Halloween Event 2020

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October is not just our favorite month because of the Anniversary month and its crisp Autumn weather; it's also because it's time for the Pumpkin moon to rise again, haunted cities, candy and costumes, pumpkin patches in the Frontiers, and the return of the Mournful King instance! 

New prizes await those brave enough to venture into the Frontiers during these spooky times!

Festivities begin today, October 9th and will conclude on Tuesday, November 3rd.


 

Pumpkin Patch rewards

  • Complete A Ghostly Harvest this year and earn a new companion... of sorts!
  • Defeat the hallowed ghost, mummy, night bat, walking dead, or gooey slime at the pumpkin patches for a rare chance to get Trick or Treat or Keep-Chest potions!
    • These rewards drop without needing to be on any quest!
    • Trick or Treat potions can be used on your realm-mates to give them randomized costumes!
      • These potions will be usable in RvR for the three days surrounding and including Halloween!
Haunt or Be Haunted

  • John Tobin in Cotswold, Foa Muldisson in Mularn, and Nera in Mag Mell have new studies to conduct.
    • Be rewarded handsomely with gold, realm points, and the new Wings of Haunting cosmetic effect! What lengths will you go to get your hands on a free pair of the wings!?
  • Completed [Halloween] Haunt or Be Haunted quests that are not turned in by November 3rd will be forcibly removed!
Event Shop

  • Pumpkin Head pre-set patterns and the Wings of Haunting cosmetic spell effect are now for sale for mithril in the Capital City's Event Shop on the Royal Cartographer!
    • Visit the Royal Cartographer soon because these spooky costumes will disappear from the shop on November 3rd!

A Ghostly Harvest quest

  • The Ghostly Harvest Quest offers players level 45 and up a dangerous adventure in the frontiers. Speak with John Tobin on the Cotswold Bridge, Foa Muldisson outside the Jordheim North Gates, or Nera by the road in Mag Mell to begin the quest. (Note: Players who completed this quest last year will now be offered it again.)
  • Treat sellers have been spotted selling sugary confections inside Meath, Erikstaad, and Caerwent.
  • The consignment merchants would like to show you their Halloween spirit! Pick up the merchant and place it back down on your house porch and he will change into a Halloween outfit for you!
  • Be aware adventurers! Ghosts haunt the streets of your capital cities as the pumpkin moon rises! Ghosts have also been spotted in Mag Mell, Aegirhamn, and Campacorentin Station.
  • The horses you once rode have joined the spirit realm. (This affects stable and merchant horses only - not player controlled horses.)
  • Something strange has happened to all of the puppies.
  • The pumpkins have been carved into jack o' lanterns!
  • A trio of crazy old women have been spotted selling costume potions inside Camelot, Jordheim, and Tir na Nog.
    • The costume potions last 15 minutes each and come in a variety of flavors.
    • The costume potions work best if you remove your helm and armor.
    • You cannot digest another costume potion if you are transformed into any of the monster forms.
    • The costume potions' magics are short-lived and the potions will be useless after the festivities end so don't horde them.
    • Some of the costume potions allow you to take the form of the enemy, so don't be scared if you see some in your capital city or housing zones, it's just your realm mates playing dress up!
    • The costumes and potions only work while you are in the capital cities or housing zones. You cannot use them outside of these zones and if you leave the zone while in costume, you will lose the effect.
    • As always, the days before, during, and after Halloween these potions can be used in RvR (With exception to pixies and ghosts potions, which are not usable in the frontiers ever)
  • NOTE: Players will need to logout and re-run the patcher in order to see the pumpkin moon, loot bags, and pumpkin patches

A Hallowed Lost quest

  • Level 50 players should visit the ghostly queen, Lenore, in each realm's capital city to receive the quest 'A Hallowed Lost' so long as they haven't already completed it.
    • Visit the pumpkin patches in the frontier to find the buttertoe candy pieces Lenore needs.
      • Only the pumpkin patches in Ellan Vannin, Pennine Mountains, Jamtland Mountains, and Breifine drop the five buttertoe candy pieces she needs.
        • You'll want to get this year's Ghostly Harvest quest to help guide you to the pumpkin patches!
        • Defeat the hallowed ghost, mummy, night bat, walking dead, or gooey slime at the pumpkin patches to get the candy pieces.
          • Buttertoe candy pieces no longer drop unless the player has the 'A Hallowed Lost' quest and hasn't completed it yet.
        • Different patches have different candy pieces available.
    • Earn a new friend for your efforts!
    • Please note that this quest is only able to be completed once per character, including characters that completed it in previous years.

Mournful King Event

  • The instance dungeon, the Castle of the Mournful King, awaits those willing to brave its powerful ruler's fury!
    • Level 50 players should speak with Lenore to teleport to the instance.
    • This instance is meant to be extremely challenging and is therefore entirely optional and not required to complete the new quest.
    • Rewards include:
      • Re-skinned hallowed weapons and armor
      • Nevermore's Broken Bone
      • Hallowed Effusion of Comprehension potion
      • Otherworldly helms
      • Doppelganger and other rare mythirians
      • Supremacy, celerity, omni-healing, or omni-regen potions
      • A Scroll of Recall
  • The Castle of the Mournful King instance now uses the Loot Chest system:
    • The Mournful King and Nevermore monsters no longer drop rewards directly other than the king's remains.
    • The Mournful King now spawns the Mournful King's Loot Chest in the center of the Hallowed Ruins when defeated.
      • This chest will despawn after 20 seconds, so be sure to grab your loot quickly!
    • Characters can interact with the chest and receive 1 guaranteed reward per day but can still participate in the instance as many times as desired.
      • There is a greater than 50% chance to receive a re-skinned hallowed armor or weapon each day!
  • Lenore can be found in the following locations within the capital cities:
    • Camelot: The Church of Albion
    • Jordheim: The Temple of the Aesir
    • Tir na Nog: Alainn Cuir's courtyard
 


 
 

Friday Grab Bag - 10/09/2020

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Time for the Grab Bag!

October is choc full of events! Bonuses, costumes, trophies, pumpkins, and all things spooky with our 19th anniversary celebrations and Halloween event - make sure you don't miss out! :)


Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.

Continue reading for the questions! 


Is magic damage from CL styles affected by MoM and Wild Power?

Yes, Champion Level (or any type of) styles that have a magic damage style proc will have their damage increased by the Mastery of Magery realm ability. However, style procs cannot critical hit so Wild Power will not affect them.



Can Pendragon Bracer buffs be stripped ?  Can CL buffs that you put on yourself? Is there any type of buff that is not shearable?

First,  there are two types of shears.

The primary version of shearing is casted buff shears by Clerics, Druids, or Shaman that target specific stat buffs. These buff shears only target their specific stat buff and only shear stat buffs that were not cast (by normal cast or equipped item) directly by their owner.

This means that stat buffs cast onto other characters or cast by items in your pack (like potions) will always be shearable while any self-casted stat buffs, Champion Level concentration buffs, and any equipped item-based buff charges such as Pendragon Bracer that are cast on yourself will not be shearable by these stat buff shears.

However, Cleric, Druid, and Shaman buff shears WILL be able to shear these if your character has zoned out or relogged since casting or putting the buff-charge up (which breaks the ownership of the buff).


The second type of shear is the random buff shear.

These shears, like the Battlemaster Master Level style, do not target any specific buff type and so have the ability to shear anything that isn’t specifically flagged to never be shearable. This means this type of shear can remove the self-casted buffs mentioned above!

Here are the only abilities that are never shearable by any type of shear even after zoning or relogging:

  • XP, BP, and RP potions purchased with Mithril
  • XP/RP off buff purchased with Mithril
  • Folley Lake, The Trellebourg, and Moydruim Castle teleport buffs



Do all freezing chest pieces have the same proc rate?

Yes, they should have a 10% proc chance.



Is the proc on traders dagger a life tap pet, and what is the base damage for the pet, is there any way to make it more effective  ie mastery  of focus and mastery of magery. I noticed the blade of illusion proc on my skald was doing poler rift sword style, is the proc damage dependent on weapons skill, or spec.  Sorry for the long question, I'm sure at least part of this question has been asked before but I could not find it thx in advance.

Traitor’s Dagger procs a monster/pet that lifetaps for you. Since the monster or pet is the one directly dealing the damage, there is nothing your character can do to increase its damage. The same can be said for any ability or proc that is fired directly from a monster or pet: the damage is entirely controlled by the ability itself and the pet’s stats, equipment, or bonuses. So the Blade of Illusion also falls in this category.

Certain abilities are cast by the character through their pets, such as the Verdant Animist PBAoE ability, which is affected by the character’s stats and bonuses since the character is the one directly casting the spell.



I've been trying to find an official statement regarding whether or not items degrade faster when they are lower than 90% condition and I'm having trouble. Could you clear that up please?

No, items degrade at the same rate regardless of their condition.




Thanks everyone, and enjoy the weekend! :)
 

Friday Grab Bag - 10/23/2020

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Welcome to the Grab Bag!

Reminder! For the day before, of, and after Halloween itself, costume potions will work in the frontiers! I hope everyone has their RvR costumes planned :) 


Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.

Continue reading for the questions! 


Does the Dread Lord AF debuff stack with the Warlocks AF Debuff? plus the dread commander is doing more damage then the dread lord with 2h axe and the dread lords af debuff is not working.

The Bonedancer’s Dread Lord pet does not have an Armor Factor debuff ability but fossil guardian sub-pets do. Their AF does not stack with the Warlock AF debuff; the highest AF debuff delve will remain or overwrite the lower version if both are applied.

As for damage comparisons between different pets and different weapons, each pet has its pros and cons. A dread lord automatically fully-buffs itself, can control more sub-pets, and takes less damage than a dread commander due to its higher level while the dread commander deals more in melee damage if fully buffed.


What is crossbow damaged based off of?

The Armsman’s dexterity stat, the crossbow’s damage and weapon speed values, and the crossbow bolt’s damage type.


How do minstrel timered songs (celerity, magic resists, range) and insta "buffs" (siege damage reduction, ablative) interact with pet charm, flute mezz, and other songs?

In terms of the number of pulsing chants or songs up at once, the timered songs and instant chants same cap of 8 concurrent pulsing abilities with the normal songs like movement speed, health regen, etc. Only 8 of them can be active at once, with the oldest-cast song or chant dropping when an 8th song or chant is newly cast.

In terms of interacting with each other, instant chants like the pet charm, siege damage reduction, and ablative do not require an instrument to cast and therefore do not interfere with any of the pulsing songs. A minstrel can start or stop a chant and swap weapons without the chant dropping. Casting a chant will also not cause any songs to cease (unless the chant puts them over the limit of 8 concurrent pulses).

However, songs (timered songs or normal ones) like the magic resistances, mezz, or movement speed buff all act the same way in that they require an instrument to cast.

Swapping away from an instrument to a weapon will cause all *normal* songs to stop (not chants or timered songs) and need to be re-initiated unless the minstrel swaps back to their instrument before the song refreshes (very hard to do most of the time). The reason timered songs do not stop when swapping to a weapon is simply because timered songs do not automatically refresh and only require the instrument to be equipped on initial cast.


Years ago it was rumored that mastery of pain RA increases the floor percentages for crits while in zerk mode (thereby critting for more damage), is this true?

Mastery of pain simply increases the chance to critical hit; it does not influence the damage dealt by a critical hit in any way.

Berserk mode does two things:

  1. It guarantees critical hits on every swing.
  2. It raises the ceiling of critical hits’ damage up to a potential 100% of the damage dealt by the melee swing, instead of the normal 50% cap.


The floor for all critical melee hits’ damage is 10% of the original damage, which you will still see in Berserk.


Is parry affected by multiple attackers and by how much? What about evade? How does the number of attackers blocked for large/medium/small shield come into play? For example, for a large shield, is it 3 attackers able to be blocked per attack round? every single second? How do additional attackers reduce block?

Combat checks are done from the attacker’s perspective not the defender’s. The order checks are done is as follows:  the target’s Evade, Parry, then Block (and Guard if they are guarded) chance, then the attacker’s fumble then miss chances, and finally the target’s bladeturn. The chance to block is capped at 60% and the chances to evade and parry are capped at 50%.

In RvR combat…

Multiple attackers do not penalize a target’s chance to parry OR evade so long as the attackers are in the frontal arc for parry and standard evades. The caveat to this with evade is that dual-wield attackers will halve their chance to be evaded (not the chance for other attackers).

The frontal arc is defined as 120 degrees for parries and standard evades and 180 degrees for blocks; with advanced evade working in a 360 degree arc.

For block, the number of attackers in the frontal arc does not directly reduce the block rate either, with the caveat that the target’s shield size limits how many of the attackers will face a block check at all.

Small shields can block up to 1, medium shields 2, and large shields up to 3 attackers.

For example, if 5 attackers are swinging in the frontal arc of a target wielding a large shield, each attacker will calculate through those combat checks separately at the time of their melee swing. 3 of the 5 attackers will have a chance to be blocked while 2 of the 5 will never be blocked. Which 3 attackers are blocked and which 2 are not is not always the same, but if a target wielding a large shield blocks 3 attackers in the same combat round (defined by the defender’s swing speed), subsequent attackers will not be blocked in that same combat round.




Enjoy the weekend, all :)


Friday Grab Bag - 11/06/2020

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Nothing to count in this Grab Bag!

Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.

Continue reading for the questions! 


Is there a cap for crowd control decrease % from items and does it stack with the RA Determination? I have 16% in my template and was wondering how much Det. one would need to meet any caps.

Mythical Crowd Control is capped at 25% though it is unlikely to ever be able to reach 25% from the currently available items. It does stack with the Determination realm ability.


Can you debuff racial resist?

Yes, racial resists are affected by magic resist debuff spells. Resists from magic resist buffs and from item bonuses are affected by resist debuffs and racial resists count as “magic resist buffs”.


Hey guys! So my buffbot has the astral cloth legs on, which when used gives "Stars of protection" which is a 5% all magic resist buff, with 30 min duration. However when I have that buff up, and I use an 10% AoM charge, from for example Curative sash of the vigilant, the 10% overwrites the 5%, even though the 5% is 30 min duration, and the 10% is just 10 min duration, is this working as intended, or can they be made to coexist? Thx in advance.

This is working as intended as a higher delve (10% vs 5% in this case) will always overwrite a lower delve version of the same spell type.  Item-based magic resist buffs are not meant to co-exist with other item-based magic resist buffs, only other class-based ones.


Hi, is there any way to know when your account reaches its "next year" for the subscription rewards?

We have a display on the Account Center that shows which rewards your account is currently eligible to receive. In the future we will update this display to show how many months are remaining until the next threshold. For now, you may submit an email to support@darkageofcamelot.com requesting to know how many months are left until the next year’s reward is unlocked but we ask for your patience as these are not our highest priority tickets to respond to.


Would it make more sense to leave the RP/kill as is and instead of boosting the underpopulated realm, give the overpopulated realm a deficit to RPs earned? Instead of the lower realm making +40%, the higher realm would be at -40%. The timers don't do anything for the zergs as they know when to stop when the zerg leaders log in.

We’ll certainly take this under consideration. In general we would prefer to always positively incentivize actions instead of punish players for wanting to play a certain way or on a certain realm. That said, we also want the game to be as fun as possible for all players, playstyles, and realms and look forward to hearing and discussing more of this sort of feedback from the entire playerbase!




Enjoy the weekend everyone :)
 

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