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Patch 3.14159265359v Comes to Live Servers!

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Highlights


  • 12 new Relics and Relic Keeps have been added to New Frontiers. Read about the exciting new gameplay!
  • A new server has been opened. This server will only be accessible by Realm Rank 13 characters.
  • Several dozen new and exciting alternate currencies have been added to the game to allow you to purchase items from even more places!
  • All  class balance issues ever have been fixed.
  • Many encounters have had their loot drops updated in accordance with their difficulty.
  • New Playable Race! Firbikeens!


World

  • Not to be outdone by the Albions merging the bloodlines of Avalonians and Ogres to form the Half Ogre, Hibernians have perfected the marriage of the Firbolg and the Lurikeen. The Firbikeen features the legs and torso of a Lurikeen and the arms and head of a Firbolg. These races may not move faster than speed 1, have no endurance or power, and are restricted to the base classes of Guardian, Naturalist, Stalker, Forester, and Magician.
  • All  Pets have been unionized. Negotiations for better benefits are underway to avoid strike.
  • Minotaurs will now be able to play as Bainshees, Valkyries, and Necromancers, where they will be distinguished by the horns on their shade and zombie pets.
    • Note: Players may still not choose “female” as an option for Minotaur characters.
  • Clerics and Paladins will no longer be able to group with Heretics after their religious differences became irreconcilable.


Realm vs. Realm

  • 12 New Relics have been added to the New Frontiers. These Relics may only be captured in a specific order which changes every 11 minutes. The Relics are invisible, volatile, and will deal AoE damage when removed from its Relic Pad. Minotaurs may not touch these Relics.

Items

  • Forty Seven new and exciting alternate currencies have been added to the game to allow players more freedom to purchase the items that they need. These currencies will be found in the Frontiers, Classic Regions, Shrouded Isles Regions, Trials of Atlantis Regions, Catacombs Regions, and the Labyrinth, as well as all dungeons and instances in each of these areas. You will be able to take these currencies to new faction-based NPCs that will allow you to buy powerful new items and vanity pets.
  • Merchants have been added to the Throne Rooms that will allow you to exchange these new currencies between themselves at an ever-changing rate, determined by the amount of each currency currently available on the server.
  • None of these currencies will be able to be traded in for Dragon Scales or Atlantean Glass. They will, however, convert into stacks of no sell, no trade, no drop, and no destroy Green Tourmaline.
  • The Kraken’s loot table has been replaced with uncooked calamari after it was discovered that octopi don’t have pockets.
  • All Minotaur enemies in the game will now drop tenderloin when killed. This may be consumed to grant the player a buff to their “Deliciousness” stat, which determines likelihood of feeling full.



Encounters

  • Many encounters in the world have been redone to encourage players to adopt a wider variety of tactics and strategy. These encounters feature monsters that will take more damage based on the number of different races currently attacking them – attacking with a group comprised solely of one character race will actually heal them, while attacking with members of all 7 races in a realm will cause the attackers to deal 50% increased damage. On Gaheris, you must have representatives from all 21 races to gain this 50% increased damage bonus. (All three realms’ Minotaurs must be present)
  • Monsters have adapted to the focus damage shields employed by Cabalists, Enchanters, and Spiritmasters, and will now be healed by this damage, rather than harmed by it.



Class Balance


Archetype

  • Assassins will now wear jester hats at all times because everyone else agreed that it made the overall experience so much more pleasant.
  • Minstrels, Bards, and Skalds will now be required to chat only in iambic pentameter. Any other messages that they attempt to enter will not be displayed.
  • All charm spells have had added to them an arbitrary modifier. 60% of the time they work, every time.

Bainshee

  • We have fixed an issue that was causing this class’ name to have an extra “i" in it.

Healer

  • We have corrected an issue that was allowing this class access to the Mending specialization line and have replaced this with the intended third specialization: Arsonry. This line specializes in high fire damage at long range and maniacal cackling.

Mauler

  • In light of player feedback, Maulers will now wear plate armor in all three realms to increase their survivability and will regenerate power to full out-of-combat.
  • The cool down on kick has been removed and this has been made an instant-cast spell. As such, this spell shall now be referred to as “Trample.”

Minstrel

  • Minstrels have been given the new ability ‘Captivate Regis’. This spell can only be used to charm King Constantine, but may only be used in battle on Benowyc Bridges.

Necromancer

  • Necromancer pets have been given pets. Primary pets may not be damaged until secondary pets are killed. These secondary pets are immune to all arcane and physical damage, and may only be damaged by positive reinforcement.

Vampiir

  • We have fixed an issue that was causing this class’ name to not be spelled “Dracula”.
  • All Dracula players will be asked to choose an appropriate title when they next log in. These will be selected from the following list:
    • The Impaler
    • The Super Sad
    • The Misunderstood
    • The Excessively-Overdone

Wizard

  • All Wizard players will have the words “The Great and Powerful” displayed before their name any time they speak in chat.
  • All Wizards will have a 100% chance to spontaneously combust into a ball of fire which deals damage only to nearby Wizards, who will in turn combust creating a domino explosion effect.

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